Best Games for your Holiday

If you’re anything like me you are in the stage of you’re life where the things that you want for Christmas, or (enter gift giving holiday here), are either way to expensive to ask someone for or you just have no idea what to ask for. The other end of that ever so violent pendulum is, what the heck do I get someone for that gift giving holiday?

This is a short list of great games for you to ask for and that are great gifts for anyone that even slightly enjoys board games, lets get started!

Love Letter


This is a phenomenal game that is great for those that aren’t that into games. This card game only has a handful of cards it can be played with up to 4 people and take only about 15- 20 min to play. In my experience though you end up playing this game for a few hours because of the amount of times you keep wanting to play. The objective is simple, all you have to do is be the last player at the end of each round by eliminating all other players or ending the round with the highest numbered card. the winner of each round is a warded a token of affection You play as many rounds as necessary till one player has received enough tokens to win the game. (number of winning tokens is based on number of players)



Countless times I have brought this game to game nights, family nights, gatherings of all kinds and the people love it. This is an Italian card game based on the Wild West, and by that I mean the cards are in Italian (there are subtitles). For Bang! there are three objectives based on who you play as in the game. The Sherif wants the outlaws dead, the outlaws want the sherif dead, and the Renegade wants to be the new sherif and must eliminate the outlaws and the sherif. There is a deputy role but they share the same goal as the sherif. Other then the sherif, the roles are hidden throughout the game. Using the cards you take turns shooting each other and figuring out who is who, Just like the wild wild west.

King Of Tokyo


This game is a perfect game for someone that likes board games but doesn’t alway have the patience to sit through and learn a bunch of crazy new mechanics and strange rules. This game mimics mechanics that exist in standard family board games. The objective of the game is to reach 20 victory points or eliminate  all the other players. This is done by rolling dice in a similar fashion to Yahtzee. Each player takes turns rolling dice to either gain life, energy cubes (in game currency), or attack other players, an excellent game for a gift.

Sushi Go


This game is perfect for just about anyone. I don’t think I have ever introduced this to someone that didn’t enjoy playing. The game only last about 15 min and is great for passing the time while sipping on some of granny’s eggnog. The objective of this game is to end up with the most points at the end of three rounds. Each card or “sushi” has a numerical value. Some of the cards are there own points while others need multiples of the same card to get the points. Each player starts with a hand and picks a card then passes their entire hand to the next player. Each player continues to dray cards and pass their current hand until all the cards are gone and the points a counted. Great game for the family and easy to pack for traveling.



Fluxx is just a “simple” card game… sort of. This is a game that starts off pretty easy but can get pretty crazy, very fast because the rules are constantly changing. The game objective is to have control of the cards that the goal card is asking you to have. During the game the goal card can be changed during any players turn so you don’t really know what kind of cards you should have control of throughout the game. If you don’t understand what I’m saying? Then it looks like you’ll just have to get the game and check it out for yourself. There is a great selection of different variations and themes of the game.



This game is all about kicking down doors defeating monsters and betraying your friends. The objective here is get to level 10. The way to get to level 10 is to defeat a monster but in the process other players can help you fight the monster or they can help the monster beat you, it just depends if you can bribe them enough or not. Much like Fluxx there are a ton of different versions of this game so find the version that best fits you or the one you are getting a gift for.

The Resistance


Fair warning for this game.. You will be yelling throughout the whole game. This game’s mechanics of this game are similar to mafia or werewolf if you are familiar with those games. There are two separate objectives for this game depending on what team you are on. If you are the resistance obviously your job is to pass the missions if you are the spies your job is to fail the missions first team to fail/succeed three missions wins the game. Here is the catch, the spies are…spies, so no one knows who the spies are except for the other spies. Its an awesome loud game but fair warning it might ruffle some feathers.



This last game is a great family game. The objective of this game is to find all the cures for the viruses that are spreading all over the world. It’s a co-op game where the players work together using their actions and country cards to help each other cure and eradicate viruses. Just make sure you do your best to avoid outbreaks and you might win!


Wrap up

Thats all I have today folks I hope this was helpful or entertaining or both or neither.. the point is, thanks for the read. If you have any questions on any of these games or would like a review on any of these games just let me know in the comments below. Don’t forget to like, subscribe, follow all of cardboards social media channels. Merry Christmas happy gaming and Hang Chilly.


Bang! – 8

The Game

Bang, the Italian card game based on the American wild west. Sound pretty funky huh? Well it  is pretty funky, but its a game night hit. Once again the Barbers introduced this game to me. I was immediately intrigued when they described it to me. Sure enough the cards were all in italian (no worries there are sup titles). I really enjoy showing this game to people who don’t play games very much because it has similar mechanics to games like Uno or phase ten.

The set up

This set up is pretty easy, like some of my other games it just has a lot of pieces so i looks like a big set up and can seem overwhelming.

Bang is made up of a few decks of cards, and depending on the version of the game you have there will be player cards and bullets. The decks are as follows the game deck which has the most amount of cards. The character deck which contains different people to play as, and each character has a different ability. The final deck is the role deck (sheriff, Deputy, Outlaw, Renegade), this contains players rolls that remain secret during the game. The players roll determines their motives for the game.

Each player is given a character and a role card at random. The role cards are tailored to the number of players, for example for 4 players there will be 1 sheriff 2 outlaws and 1 renegade. The character cards are face up for everyone to see and the rolls are placed face down, except for the sheriff.

Each player is then dealt cards equal to the number of bullets they have on their character card. the bullets represent a player’s life. when you get shot you lose a bullet. The sheriff is dealt 1 extra card and is given one extra bullet.


The Roles

Once everyone has all the cards they need its important to figure out what your objective it for the game. Each player has a role and the role determines what that player will want to achieve to win the game. The sheriff want to eliminate the outlaws and renegade, the outlaws want to eliminate the sheriff, the renegade wants to eliminate everyone because he wants to be the new sheriff, and the deputy has the same ideals as the sheriff and does what they can to support that player.


Since the roles are not shared with other players you can imagine how things can easily get out of hand. Some things to keep in mind while you’re mindlessly shooting other players aiming for the win, if you shoot your deputy the you lose all you cards in your hand and in front of you. As the sheriff you have to be very careful on who you listen to and trust.

When an outlaw is shot a bounty is awarded, 3 cards from the draw pile, even is the outlaw was shot by another outlaw. Unlike the sheriff the outlaws don’t care if they off each other because let’s be honest here they’re outlaws.

The renegade is basically batman except he wants to be the new sheriff in town so he’s gotta take them all out if he wants to be on top.

How to play

Play starts with the Sheriff, the player draws two cards and then plays as many cards as they want/can. A few stipulations; you can only shoot once per turn and the player that you shoot can only be a player within reaching distance of your gun.

Distance for each player at the start is 1. If you play a better gun that says 2, 3 or even five then you can reach more players. Let me break it down for you a bit. The player to your left and right are at a distance of 1, the players beyond them are at a distance of 2 and so on. If i had a gun with a distance of 2, I could shoot players at a distance of 2 to the left and 2 to the right.

The cards

With in the play deck there are blue cards and brown cards (the expansion adds green cards). The brown cards are the most common and will be played, used and discarded. The Blue cards will be placed in front of you and will apply to different situations in the game. An example of this is the barrel. If you are shot by another player you can use the barrel to draw a card from the draw pile and in the corner there are suits and numbers, and if you draw a heart then it qualifies as a miss if you don’t draw the right suit then the barrel was unsuccessful and you must use your own miss or be shot.



To shoot another player you use a card called a bang. When you shoot another player they have a few options, they can play a miss card, they can use the barrel, or they can take the hit. If a player is shot they lose a bullet and there max hand count goes down as well. Just in case I wasnt clear before, the amount of cards you have in your hand is determined by how many bullets you have. if at the end of your turn, you have more cards then you do bullets then simply discard. During your turn if you have a beer, yes that’s right, a beer, you may heal yourself and gain a bullet back, you cannot exceed the amount of bullets that are on your character card. Some cards have a universal effect that still count as shooting someone like the gatling gun where everyone gets shot, so therefore the distance rule does not apply.

Winning the game

To the win the game you simply have to achieve your objective for your given role. Keep in mind that if the Sheriff dies the game is over to if you are the renegade you need to make sure the outlaws are taken care of first before you start going after the sheriff. When the sheriff dies if there are outlaws alive then all outlaws win dead or alive. If the outlaws are all dead and the renegade is left then he wins. lastly, if everyone dies before the sheriff dies then the sheriff and the deputies win dead or alive.

The Review

Bang is a game I can play for multiple rounds. when this  game hits the table it’s usually the only one of the night. Each and every game is different very fun.


Learning Curve – 6

This game is a tad difficult to wrap your head around. The first thing that normally confuses first time players, is the character vs role cards. When I first started playing I thought they were similar and I was worried I would get over whelmed by the amount of roles and tasks I would have to keep track of, obviously it didn’t turn out to be like that but that’s what this point of the review is about. Once you’ve got your ducks in a row for the character vs role cards you have to deal with figuring out your objective for the game. Things can be confusing for a player when each player has a different end game and way to win.

The cards are by far the most confusing portion of the game. Most of the cards are just pictures and the card mechanics are also described with pictures and putting the one or two pictures together to form a coherent sentence is difficult even with the cheat card.

The rule book is pretty straight forward and explains a good amount of questions that will come up during any normal game.

Understandability – 9.5

Once you’ve figured out how to play the game the game makes sense there is nothing tricky about how play works, it’s all very straight forward.

There are a few things that are a bit confusing but the instruction explain it pretty well, the card doesn’t do well at explaining it. The dynamite is a card that is placed in front of you. The confusion is, when do you activate it?  For the dynamite you wait till your next turn and then begins the destruction. Consult the rulebook for the dynamite and other card mechanics.

Length – 7.5

The length can vary for this game and it can be the best or the worst thing ever. When a player loses all of his bullets the player is out. For the rest of the game they watch. This isn’t so bad if that player got out at the beginning but it really stinks if you get out in the beginning because even a game that’s down to tow people can last a good 15 minuets. Over all the length isn’t to long or short for the players but it does stink if you get out.

Construction and Durability – 8

This game was built fairly well. A few things to note for a came that’s mostly cards they are a tad flimsy but they are still put together fairly we because after owning and playing the game quite often the cards aren’t losing any ink and the edges are still in good condition. The box it comes in is a standard box nothing fancy strong enough to the job.

Final thoughts – 9

I love this game, its gret to play with friends and great for people just getting into games. it has enough strategy to keep the game constantly changing but you can still get through a game with minimal knowledge of how to use the strategy to your advantage. I mentioned before that this game is a game you can keep playing a few rounds of and each game is very different. This is all up to the sheriff mostly to figure out who is on their team and who is trying to kill them, so if you have a bad sheriff you will have a not so great game.


I am not affiliated with DaVinci Editrice. I am reviewing this game of my own free will.

I do not own these photos.

King of Tokyo – 8.3

The Game

King of Tokyo is the second version of the game King of New York. The game is a dice rolling game that involves monsters taking over Tokyo. This is also a game that was introduced by the barbers. I thought it was the strangest game because it was the first introduction to die rolling games. The object of the game is to be last one standing or reach 20 victory points first. Lets get into it. ( I do own the power up and will add a review if people want it)


The Set Up

The set up is pretty straight forward but seems a bit over whelming because there are a lot of parts. To start, each player take a monster of their choice. Each monster comes with a stand up figure and a monster board. Next you need to place all the game pieces on the table; playing board, tokens, energy cubes, dice and the deck. Be sure to set aside the lime green die, they will be used later on in the game.

Game pieces

lets take a second to go over the pieces and what they mean.

The monster boards are to help you keep track of you life points and victory points. There are two wheels on the board allowing you to count up and count down.


The Dice have three of the faces showing a number and the other three show symbols. the symbols are as follows. The lightning represents energy cubes, the heart is health points and the hand is attacks.


The cards

The deck of cards are basically power up cards or level up cards. They allowing you to do extra or avoid certain things during the game giving your monster a leg up. The number in the top corner is the cost of the card (we’ll get to that in a second). On the bottom on the card there is either, keep or discard and then the description of the card. Keep and Discard is exactly what it sounds like. Keep means that you keep the card through out the whole game. The cards ability for a keep usually has an ongoing effect or a triggered effect. Discard cards are used as soon as you purchase them and then immediately discarded. king_of_tokyo_cards-lg

How to play

Each player rolls the set of six die, the player with the most attack icons showing will go first.

With your boards life set you 10 (not 12) and victory points at 0. The first player to go, roles the dice. You can reroll the dice three times and you can keep any one that you want and reroll the rest exactly like Yahtzee. An example of some rolls are; if you roll three of any number you get that number in victory points, 3 3 3 = 3 victory points. If you roll an extra number you get one extra victory point added on, 3 3 3 3 = 4. Any attacks that you keep will attack the monster that is in Tokyo, the player that first rolls an attack will go into tokyo. Hearts that you keep will get you more life, you cannot exceed 10 unless you have a card that allows it. and a lighting bolt will get you one energy cube per lighting bolt. You can use the lighting bolts that you roll to spend on the cards.


Like I said earlier, the first player that rolls an attack goes into Tokyo. When a monster goes into tokyo you gain a victory point and whenever you start your turn in tokyo (meaning if you make it all the way back around to your turn again) then you get two victory points. The final benefit of being in tokyo is that when you keep an attack you attack all monsters outside of tokyo. That right everyone gets the “Ol’one, two”. Now here’s the catch, the double edge sword, the deal with the devil. When players not in tokyo attack, they attack you and you only (unless you are playing with 5-6 players, read rules). Heres the kicker, you cannot heal in tokyo. So if you are low on life you can leave tokyo and the player that attacked you will then go into tokyo.


Game play continues around the table, you can buy cards at any point during your turn and you don’t have to reroll the dice .

Winning the Game

There is a winner when a player either kills off all the other monsters or a player is the first to reach 20 victory points.

The Review

I thought that King of Tokyo was the strangest game because I had never seen anything in this style of play. As soon as i started play though I could see that this is a game that I could get behind.

Learning curve – 8

The ability to understand this game is a little harder than then some. on the scale of learning and getting ahold of the game its on the lower end of the difficulty scale, but it has its difficulties. The hardest part for people to understand is Tokyo, yes this is what the game is centered on. Tokyo is hard for people to grasp because it takes them a while to understand what their monster is doing by either staying another round or when to leave or when not to go into tokyo. This concept get easier as you play the game. Since the dice roll is exactly like Yahtzee people pick that up right away. The second thing people have a hard time with is the victory points. The first part is trying to remember to give yourself a victory point every time you enter and start a turn in tokyo, but the piece players have a hard time with is getting victory point from the dice. It can get a bit tricky.


Understandability – 7

King of Tokyo was recently updated with a new look and a few new monsters, because of this the rules have gotten a bit easier to read. Before the update the rules were very cluttered together and it was hard to find a rule if you had a dispute. Now the rules are a bit better as far a scalability goes, but it is still pretty over whelming. The rule book uses a lot of icons to help connect the dots but it makes the rules look cluttered and hard to hard at times. They do have a clarifications portion of their rule book but if a dispute is not settled there it can be hard to find a solution quickly.


Length – 8.5

This game is a great length, it doesn’t feel to long it’s not to quick in regards to the amount of time it take to set up the game. The only time it feels like a long game and you may lose players on this is when you get out, and its worse if you get out early. Most time that I play, when a  player is out they leave most of the time they come back for more but on occasion we lose them for good.

Construction and Durability – 9.5

This game is very well-built. The dice are the pieces that players touch the most and they are constructed of a strong plastic, they have a good weight, they were not over looked. The cards, game board, monster boards and monsters are all great. They are sturdy and a made to last a good long time. It helps a great deal that these pieces don’t have a lot of player interaction so the wear a tear of the pieces is significantly lower. The packaging of the box is a bit cheap and if you dont fit the monsters in just right they will bend or fray because they are only cardboard (Hey! that’s the name of the blog!).

Final Thoughts – 8.5

For anyone looking for a good family game this is it. You can play with no strategy and do just fine or you can use as much stratagy as you want. In the end this is a crowd pleaser and keeps people entertained. Some things to point out that I like about this game is that sometimes its nice to play a game that isn’t so cut throat. Now I know what you’re thinking how can this be, you kill other monsters, because of the nature of the game you have no choice on who you attack. If you are in Tokyo everyone gets it, and if you are out side tokyo the monster inside gets it. So there for not as cutthroat and people wont usually explode for targeting a certain player.


I am not affiliated with IELLO. I am reviewing this game of my own free will.

I do not own these photos.


Love Letter – 8.3

The Game

This is a game produced by AEG (Alderec Entertainment Group). It is a very simple game straight to the point, but based on the game mechanics you can involve as much strategy and head games as you want. This game was recommended to me by the Barbers. If you don’t know who they are read my blog on Boss Monsters! When I first was introduced to this game my initial thought was, Love letter? That doesn’t exactly sound like a game I would be into. Alas I was wrong its a great game, especially to pass the time.


The Set Up

Like I said this is a pretty straight forward game. to set up the game put the red cubes in the middle, shuffle the stack of cards, deal one card to each player. When you deal make sure you burn a card before you start play. That’s it, one card, and a stack of red cubes in the middle.

How to play

Now because this game is so easy to play, I’ll go over the basic rules and then cover some strategy points of the game.

The player to go first is the play that was last in a relationship. Before you play I recommend reading the flavor text/ story that the put in the beginning of the rules. It will possibly help you understand the rules and objective a bit better and also give you a bit of a laugh. The objective of the game is to win the affection of the princess and receiving a token of affection. to do this you want to have the highest card at the end of each round.

To start, draw a card and then play a card. The card you keep in your hand is the one that will help you win the game, but the card that you discard in front of you has an ability that will go into effect once played. I have posted the cards down below. Once you have resolved the ability on the card it is the next players turn. Another way and the most common way to win other than being the highest numbered card in the game is eliminate the other players. You can do this with most of the ability of the cards. An example of this is the guard. If I play a guard it says, “Name a non guard card and choose a player. If that player has that card he or she is out of the round.” Like i said pretty simple concept.

The Cards

As you can see the cards are numbered 1 through 8, the card numbers are as follows.

  • Guard – 5
  • priest – 2
  • Baron – 2
  • Handmaid – 2
  • Prince – 2
  • King – 1
  • Countess – 1
  • Princess – 1


Strategy and Head Games

Love letter is simple, but you can play the cards and count the cards in a way where it can end in your favor. Knowing the number of cards is very important because, other than the burn card, (that’s why you burn a card so you can’t count the cards 100%) as players discard cards you can start to check those cards off the list. This comes in handy if you play a guard later in the game, by looking at the discarded cards you can get a better idea of what a player might have.

Pay close attention to what people discard, yes I just said that above but this is different. If someone lays down a lower card like a priest or a baron they have the ability of having pretty much every other card which isn’t always helpful but it can be in some cases. If someone lays a higher card such as a 6 there is a good chance of a higher card like an 8. Notice I did not say 7. The Countess must be discarded if you have a prince or a king. This card has a large amount of strategy and head game potential, I will give you an example; If I have the Countess in my hand early and a low card, like a guard, I can lay down the countess because most people will be thinking oh she has to lay it down. This leads your opponents down a dead-end giving you a few turns to get ahold of the game. Another strategy that I like to use quite often is guessing my own card after I discard the guard. This will really through your opponents off your sent because no one thinks twice about it.

The biggest thing that I’m trying to get across is pay attention. watch the cards that are discarded, after a card is played try to figure out what their other card is. I have a few more strategy moves up my sleeve and I would love to share them with you, just comment below!

Winning the Game

The game ends when one player has collects the correct amount of “tokens of affection.” The number required to collect are based on the number of players playing; 1-4.

The Review

Learning curve – 9.5

This is the easiest game to learn that I own. If someone has never played these types of games before it’s a great game to get your head on straight and warmed up. The strategy takes a little bit of time though.

Understandability 9.5

The rules for Love Letter are very easy to understand. The rules are very scalable and if there is a squabble about the rules it is quite easy to go back and find the answer. The rule book itself is very short so if you are forced to reread the rules to find your answer it will only take a matter of moments.

Length – 8

Length is always a tough thing to judge. Just to be clear I am judging the game based on the length of time it take to play vs the attention captured while the game is being played.

Love letter has a great length with one exception. The game can seem quite long and boring if a player is getting out in the first round of turns. Other then that the game is a great 15 – 30 min game and for the most part it keep all players attentions captured.

Construction and durability – 6

This game has the worst construction I have ever seen in a game. (there are other versions with better construction) This game comes in a drawstring bag, one that looks as if it were to hold gold pieces back in the day, but not a good bag. The bag is the big problem with this; the bag quality is no good, the drawstring doesn’t seal the bag all the way and the cubes fall out, and its a bag so it doesn’t protect the cards from transportation.

This is just apart of the nature of the game but because there are so few cards they get handled quite a bit and will show wear and tear much faster then other card games. I highly recommend getting sleeves. A 6 seems a bit generious but since this can be fixed by purchasing the version with a box and sleeving the cards then it doesnt hurt the game as much.

Final Thoughts – 8.5

Love letter is a fantistic game, especially for beginners needing a warm up round before getting into the far more intense games. Yes the construction is not what it should be but the game it self proved a great amount of entertainment. I really enjoy finding new ways to use the cards or force players to use the cards against themselves. For all this I give it an 8.5


I am not affiliated with Alderec Entertainment Group (AEG). I am reviewing this game of my own free will.

I do not own these photos.

Smash Up – 9.6

This game introduced me to games

In the Beginning

This is my very first blog post ever, so let me get you to know me so you know me, you know? Right, I love games, obviously. I’ve been playing games for a few years now, but it feels like I’ve been playing for my whole life. The moment I was introduced to my first game of this type I was absolutely sucked in. Now when I heard that a few of my friends where into games I thought to myself, – ok so you guys get together and play like.. Sorry, na monopoly? No no, my friends these are no ordinary games. This first game that i’m reviewing is the game that started it all. This is the game that turned my brain inside out and made me think in new and obscure ways.

The Game – Smash up

Smash Up is a card shuffling/deck building game designed by Paul Peterson from Alderac Entertainment Group (AEG). The core game consists of 8, 20 card decks called Factions, and a separate deck refered to as the Base Deck. Since the games release, AEG has introduced expansions containing new factions, bases, and some add new game mechanics.

The Set up

Smash Up‘s game play is fairly simple and can be tought to almost any age that’s willing to sit put and listen. The portion of this game that makes it so great is that AEG left the door wide open for a large amount of strategy, which in turn can make the game really complicated.

To set up the game, start by placing a number of the base cards from the base deck to the playing surface, where the number of base cards equal on more than the amount of people playing. The game is built for four players, you can play with more but I don’t recommend it because it makes the turns very, very, long.

Now you select your factions. To do this determine a player to select their cards first. the first person selects only one faction and passes the rest to the following player. This continues untill all players have selected one faction. Once this is complete the remaining factions are then sent back around in reverse starting with the player who selected his first faction last.This continues till all players have to factions.

With the bases out and your factions shuffled together you’re ready to get to it!

How to Play

I would first like to mention that the rules to this game are highly important. I will only be going through a quick run through of how the game is played and won. Here is a link to the PDF version of the Smash Up Rules, and if you have any questions about them please ask me in the comments below!

To start, draw five cards, the turn starts with the person who woke up first this morning. during your turn you can play one “free” minion and one “free” action (shown below). Each minion has a power, in the case of the mimic below its power is zero and these are played on bases. Actions do not have a power and can be played on bases on minions or simply played (to effect play) then discarded. Players draw two cards at the end of each turn. Bases also have what appear to be a power, this is the bases break point. As minions get played on bases, the minions power total up to the breakpoint of the base, everyone’s minions total together to break the base. Once the base is broken and the current player has finished playing both free cards and any other cards allowed, then the base enters a scoring phase. The player with the most power towards the breakpoint is awarded first place, second place is awarded to the player with the second most power and so on. Before the base scores ( before victory points are awarded), players can play any of their cards that read before a base scores. this allows plays to change the order in which the victory point are awarded. If a player is able to change the power toward the base to be less the the bases breakpoint the base will still score.


Mimic .    StasisField


Winning The Game

As you have probably figured out, victory points and the hot commodity in this game, the player to reach 15 victory points first wins the game, but keep an eye out on other players victory points because if two players simultaneously reach 15 victory points the game will proceed untill a player has the most victory points.

The Review  

Smash Up is the game that brought me into this crazy world of bizarre games. I was amazed how many different games I’ve experienced with just the core set of cards (now imagine having all the expansions at your fingertips). Not once have I been able to play the same game twice. This is what puts Smash Up and games with open-ended strategy strides ahead of the rest.

Learning curve

The great thing about Smash Up is that you can make it as hard or as easy as you want it to be. As soon as you are able to get through the rule book. It’s a fairly simple game with an awesome opportunity to master it.


Like I mentioned before the rules are the most important portion of the game. This can prove to be one of the more difficult parts of the game. You must read the rules very carefully. If you are one of those gamers that run through the rules saying, “Blah, Blah, Blah” for a majority of them, then you best hand this off to a friend who is far more patient. Now don’t get me wrong, the rules are written very well and very clear, but because of the nature of the game it leaves a few open end and “up for interpretation” situations. An example of a rule that my friends and I had a hard time with is, the notation that reads, “at the end of the turn” vs “at the end of your turn”. For starters, we thought the difference between the two was “the turn” meant once all players have gone,  and we thought “your turn” was when you drew two cards. We eventually figured out that a turn begins when a players starts and ends when he or she draws two cards. So both notions mean the same thing in most cases except for if I am allowed to play a card out of turn. If the card says “the turn” the effects last till the current player picks up two cards. If the card says “your turn” the effects last till you pick up two cards ending your turn. Long story short.. PAY ATTTENTION TO THE RULE BOOK.


Game length vary based on number of players. Most games I play last 45 minuets.

Construction & Durability

The cards are well made, and durable. I would go as far as saying they have the same quality as nice cards at a casino. Although if they are handled quite a bit you will notice wear and tear. After only a few months of owning the game a few cards began to separate in the corners. I placed all my cards in card sleeves and they do a fine job. AEG’s customer service is pretty top-notch though, and if you were to accidentally tear a card they would most likely send a replacement.

The box (especially the Big Geeky Box) is very well constructed and will last quite a long time. As you fill up the big geeky box be sure to pick up the box with two hands. If the box has all of the expansions filled into the rows and someone picks up the box with one hand, it could tear the dividers away from the wall of the box.

Final Thoughts

I love Smash Up, I’ve been playing this game for almost a year and a half now and can’t say that I’ve completely mastered it. I still have so much to learn and discover about different combos, including how my cards interact with my opponents cards.

Taking into consideration everything that was looked over, including the attention that needs to be paid to the rules, and the condtruction of the cards and boxes I give this game a 9.6 out of 10.

Being this is my first blog post I would love any and all feedback to help improve this review or my review process in general. Thanks and comment below!


Pictures were taken directly from AEG website. These photos belong to AEG I am not claiming them as my own.

I am not affiliated with Alderec Entertainment Group (AEG). I am reviewing this game of my own free will.