King of Tokyo – 8.3

The Game

King of Tokyo is the second version of the game King of New York. The game is a dice rolling game that involves monsters taking over Tokyo. This is also a game that was introduced by the barbers. I thought it was the strangest game because it was the first introduction to die rolling games. The object of the game is to be last one standing or reach 20 victory points first. Lets get into it. ( I do own the power up and will add a review if people want it)


The Set Up

The set up is pretty straight forward but seems a bit over whelming because there are a lot of parts. To start, each player take a monster of their choice. Each monster comes with a stand up figure and a monster board. Next you need to place all the game pieces on the table; playing board, tokens, energy cubes, dice and the deck. Be sure to set aside the lime green die, they will be used later on in the game.

Game pieces

lets take a second to go over the pieces and what they mean.

The monster boards are to help you keep track of you life points and victory points. There are two wheels on the board allowing you to count up and count down.


The Dice have three of the faces showing a number and the other three show symbols. the symbols are as follows. The lightning represents energy cubes, the heart is health points and the hand is attacks.


The cards

The deck of cards are basically power up cards or level up cards. They allowing you to do extra or avoid certain things during the game giving your monster a leg up. The number in the top corner is the cost of the card (we’ll get to that in a second). On the bottom on the card there is either, keep or discard and then the description of the card. Keep and Discard is exactly what it sounds like. Keep means that you keep the card through out the whole game. The cards ability for a keep usually has an ongoing effect or a triggered effect. Discard cards are used as soon as you purchase them and then immediately discarded. king_of_tokyo_cards-lg

How to play

Each player rolls the set of six die, the player with the most attack icons showing will go first.

With your boards life set you 10 (not 12) and victory points at 0. The first player to go, roles the dice. You can reroll the dice three times and you can keep any one that you want and reroll the rest exactly like Yahtzee. An example of some rolls are; if you roll three of any number you get that number in victory points, 3 3 3 = 3 victory points. If you roll an extra number you get one extra victory point added on, 3 3 3 3 = 4. Any attacks that you keep will attack the monster that is in Tokyo, the player that first rolls an attack will go into tokyo. Hearts that you keep will get you more life, you cannot exceed 10 unless you have a card that allows it. and a lighting bolt will get you one energy cube per lighting bolt. You can use the lighting bolts that you roll to spend on the cards.


Like I said earlier, the first player that rolls an attack goes into Tokyo. When a monster goes into tokyo you gain a victory point and whenever you start your turn in tokyo (meaning if you make it all the way back around to your turn again) then you get two victory points. The final benefit of being in tokyo is that when you keep an attack you attack all monsters outside of tokyo. That right everyone gets the “Ol’one, two”. Now here’s the catch, the double edge sword, the deal with the devil. When players not in tokyo attack, they attack you and you only (unless you are playing with 5-6 players, read rules). Heres the kicker, you cannot heal in tokyo. So if you are low on life you can leave tokyo and the player that attacked you will then go into tokyo.


Game play continues around the table, you can buy cards at any point during your turn and you don’t have to reroll the dice .

Winning the Game

There is a winner when a player either kills off all the other monsters or a player is the first to reach 20 victory points.

The Review

I thought that King of Tokyo was the strangest game because I had never seen anything in this style of play. As soon as i started play though I could see that this is a game that I could get behind.

Learning curve – 8

The ability to understand this game is a little harder than then some. on the scale of learning and getting ahold of the game its on the lower end of the difficulty scale, but it has its difficulties. The hardest part for people to understand is Tokyo, yes this is what the game is centered on. Tokyo is hard for people to grasp because it takes them a while to understand what their monster is doing by either staying another round or when to leave or when not to go into tokyo. This concept get easier as you play the game. Since the dice roll is exactly like Yahtzee people pick that up right away. The second thing people have a hard time with is the victory points. The first part is trying to remember to give yourself a victory point every time you enter and start a turn in tokyo, but the piece players have a hard time with is getting victory point from the dice. It can get a bit tricky.


Understandability – 7

King of Tokyo was recently updated with a new look and a few new monsters, because of this the rules have gotten a bit easier to read. Before the update the rules were very cluttered together and it was hard to find a rule if you had a dispute. Now the rules are a bit better as far a scalability goes, but it is still pretty over whelming. The rule book uses a lot of icons to help connect the dots but it makes the rules look cluttered and hard to hard at times. They do have a clarifications portion of their rule book but if a dispute is not settled there it can be hard to find a solution quickly.


Length – 8.5

This game is a great length, it doesn’t feel to long it’s not to quick in regards to the amount of time it take to set up the game. The only time it feels like a long game and you may lose players on this is when you get out, and its worse if you get out early. Most time that I play, when a  player is out they leave most of the time they come back for more but on occasion we lose them for good.

Construction and Durability – 9.5

This game is very well-built. The dice are the pieces that players touch the most and they are constructed of a strong plastic, they have a good weight, they were not over looked. The cards, game board, monster boards and monsters are all great. They are sturdy and a made to last a good long time. It helps a great deal that these pieces don’t have a lot of player interaction so the wear a tear of the pieces is significantly lower. The packaging of the box is a bit cheap and if you dont fit the monsters in just right they will bend or fray because they are only cardboard (Hey! that’s the name of the blog!).

Final Thoughts – 8.5

For anyone looking for a good family game this is it. You can play with no strategy and do just fine or you can use as much stratagy as you want. In the end this is a crowd pleaser and keeps people entertained. Some things to point out that I like about this game is that sometimes its nice to play a game that isn’t so cut throat. Now I know what you’re thinking how can this be, you kill other monsters, because of the nature of the game you have no choice on who you attack. If you are in Tokyo everyone gets it, and if you are out side tokyo the monster inside gets it. So there for not as cutthroat and people wont usually explode for targeting a certain player.


I am not affiliated with IELLO. I am reviewing this game of my own free will.

I do not own these photos.



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